So in the past month, I’ve been progressing a lot in game development, mainly with XNA, making a 3D game using Kinect (you) as the game controller. Things weren’t easy. Mainly because I’m starting to think XNA sucks.
So, I’ve watched over 15hours of Unity Training form all over the web (3dBuzz), and found out that Unity is AWESOME! I am already working on a new game, with Unity + Kinect :), but that’s for work.
Now for me, next month, is October, and @LudumDare October means a new Challenge! So basically, make a game, publish it, make a dollar. Seems fair. :)
That pretty much sums it up. I’m gonna make a game, and try to monetize it :)
I’m currently taking a online course at coursera. Algorithms part I, from Princeton University. I was undergoing a similar course from Standford, but I couldn’t keep up with classes because I was participating on the Imagine Cup 2012 in Sydney.
So I’ll be learning a whole new stuff, and hopefully I’ll bring some of the knowledge I’ll learn and make some tutorials, and give up samples. :)
This tutorial introduces the concept of using threads to handle multiple clients in a TCP server. A TCP server is created and set to listen to a specific port. When a client is connected, a new thread is created that will handle the client’s communication.