The last art assets are being made. The 3D models are being updated and polished. The sound is being adjusted, and the game is being play tested on many different devices by many different people to make sure everything works fine when launching.
So right now is the most crucial part, the last tiny bits of detail that need to be polished. By the end of the week, the game will be in its final form, ready to launch. But first, I’m going to have to make some promotional stuff, like videos, image headers and icons, set up a website, and write a “press release” to send to blogs for possible reviews in order to advertise the game.
It’s been a long ride and hopefully all continues well as I have more games in mind to make :)
The game is going to be released for Android devices first, then maybe iOS and WP8, for both mobile phones and tablets. Maybe later on I’ll release a web build but for now, this is the plan.
Last year I posted quite enthusiastly that I was going to participate in Ludum Dare’s october challenge, which is “Finish a game — Take it to market — Earn $1”.
Back when I posted that, I had just found was Unity3D was and was amazed of how quickly I could do game prototypes. As you may know, I’m developing Memtiles and although I would love to say that I’m really in this year, it might be complicated. Anyway, Ludum Dare’s October Challenge is up again, so go for it!
I’ve aimed the end of the month to release the game. If everything goes according to plan, I’m going to have all the artwork ready, music, and gameplay. Then I release it, and make a marketing plan to advertise it. So I might not be making my first $1 this month, but hey, at least I’ll be finishing my first game :)
PS: As soon as I have the final artwork, I’ll post some more screenshots. :) I can already say that the games looks nothing like the Beta version. :) Its much, much better :)
After nearly a month after the beta release of Memtiles, I’m nearly in the end of development. I’ve basically being updating and creating new assets, textures, checking for sound effects, hiring for music composition and graphics. So it has been pretty busy. Mainly because I’m working part-time on this project, only when I come home from work, and on weekends.
Today I lost all connections to my assets, prefabs, textures, everything.. I don’t know what happened to Unity3D, but that sure as hell cost me 3 hours rebuilding all prefabs. I guess I should back my things before opening a new branch.. or check what to ignore on bitbucket.. Anyway, I have my prefabs back.
So now I can actually focus on progressing in the development. I still have game art and sound/music coming up.
Hopefully I will still release this by mid/end october.